The development challenges of puha, ps5 and Xbox series hosts are different. In the same interview, remedy also said that developing games for two generations of mainframes at the same time is really fucked.
Puha said that Sony is better prepared than Microsoft on next-generation hosts. They have provided ps5 development tools for developers for a long time. He said that this also makes games like control run better on ps5 than on Xbox
It’s easier to run on series X | s.
Then he went on to say that it’s very easy to develop games for the two new hosts. Although the two hosts are still solving problems at the system level, it’s normal for the new hardware. Things will eventually get better over time.
“Sony insists on something useful. Their development software and tools are very stable and excellent in the early days. Microsoft is more inclined to challenge a lot of things, which is good in the long run, but in the early days, it was a bigger obstacle for us developers, because we had to rewrite a lot of different things to take advantage of those special features. “
Puha also talked about Xbox series s: developing games for XSS is a real drag on developers, at least a little bit.
“As in previous generations, the minimum configuration of the host hardware does ultimately determine what you have to do because you have to run on that system. The more mainframe hardware you have, the more you have to compromise when you’re a small studio like ours, because you can’t spend more time making sure that all of these platforms are excellent. “
Quality assurance is especially a big problem, he added, because the more platforms you log on to, the more you cost to test, and you have to test on them.
“I don’t envy the developers of Halo: infinity,” he said
“Control: the ultimate” has now landed in xsxs and ps5, it seems to run very well on both hosts.