Amos said that while the Avengers development team is proud of its achievements, they also recognize that the game is going through a difficult stage and feel ashamed of its poor debut.
In an interview with informer, Amos reiterated that the studio has been following the feedback of players and listening to the complaints and criticisms of fans. Crystal power has also obviously done “a lot of homework” to learn from other bad games, such as fate and hymn.
Amos told game
Informer: “we’re really listening. We have heard what you are discussing, and we have also heard the voice of the media. Our job is to listen to all, good or bad, and we will use this design philosophy to help us. “
Amos calls the lesson from the bad start of “the Avengers of Marvel” a “painful experience.” he admits that the development team thought they were well prepared for the start, but only after the release did they know that there were so many things not ready. In addition, he attributed many problems of the game to the epidemic, which made the efficiency of game development much slower. Almost everything took 3-4 times longer than before.
Crystal power has previously promised to repair “Marvel Avengers” and bring a game fans want and deserve.