During the second battle of Fallujah, hundreds of Iraqi civilians were killed, as were about 100 U.S. and British troops. At that time, there were accusations that the US military used white phosphorus bombs against civilians. Fallujah six was first published in 2009 by atomic
Games development, klome distribution, but after the controversy, the publisher decided to give up the work.
In 2016, Peter, former CEO of atomic games
Tamte has built a new studio, Victoria, to continue the development of Fallujah six days, which is scheduled to go on sale in 2021. It is worth mentioning that before the development of Fallujah six, tamte’s company developed military training simulation programs for CIA and FBI.
A number of signed and anonymous people interviewed by ign expressed doubts about whether the work could restore the true face of the war at that time. The developer once said that there was no need for the game to restore the atrocities that took place at that time, which made Lee, a game developer in Lebanon, angry
Hammoud was very dissatisfied. He said to IGN, “what are you going to describe? Are you going to describe what happened at that time? Do you want to arouse people’s attention to the situation at that time? You are not going to extract a hero story from it. What do you want to do? If you want to describe the war in the way of hero movie plot That would be counterproductive
Although the developers insisted at the beginning that the work was not political, they said in their subsequent statement that “Fallujah six days” could not be separated from politics. However, games often beautify the events they describe, and even if developers admit that their games are inseparable from politics, it doesn’t mean that they will make necessary critical analysis in order to respect the facts and restore history. John, a veteran of the second battle of Fallujah
Phipps told ign: “no matter what form of US media, it will not describe US soldiers as villains and villains, but in that case, we are.”
Alex, another Lebanon game developer, asked: “what is the potential message of this game? What do they want to sell to us?” if the developers can’t reflect critically when describing the war, or deliberately beautify the U.S. military, then “Fallujah six days” will eventually become a propaganda tool and recruitment advertisement for the U.S. military. Judging from what tamte has done in the past and the performance of the game now, the critics’ worries about this work are reasonable.