After besthsda was acquired by Microsoft, idtech engine was naturally used by Microsoft and its subordinate teams. At today’s round table, Phil Spencer, head of Xbox, spoke in particular of plans for other Xbox game studios to use idtech engines.
Phil Spencer first mentioned the cooperation between id software, which is good at FPS games, with the halo series developer 343 industries and the coordination, the war machine series developer. Later, he mentioned the impact of idtech engine on Xbox. He said that although Xbox studios are engaged in different projects, with the cooperation of idtech engine development, it will reach a new level, and also mentioned that other Xbox game studios will use idtech engine to achieve development goals in the future.
Like the virtual engine, idtech engine has a long history, and it has been used by many third-party manufacturers in the early years to develop games. But given that 343 industries have created a new Slipspace engine for Halo: infinite, it is estimated that they should not be able to switch to idtech soon. On the other hand, the coordination has been developing war machine series games with illusory engine. It is so necessary to pay epic the fee. Maybe the acquisition will be completed and the series of new works will be developed by idtech engine instead.