New wireless design patent for valve index VR helmet including eye tracking

Valve recently registered a wireless patent for the valve index VR headgear. The patent is not only about the design of wireless connection, but also includes an eye tracking module in the blueprint.

In the post published in the foreign forum, some information of the patent is mentioned, and the isolation space function on the back is described

New wireless design patent for valve index VR helmet including eye tracking

“The back of the HMD may contain a small space for wireless transceivers, batteries, microphones, I / O devices, and other modules that are allowed to operate on the HMD.”

New wireless design patent for valve index VR helmet including eye tracking

These descriptions, coupled with the fact that there are no connecting cables in the picture, have made it quite clear that this is a wireless connection design. But will these modules make the device heavier

New wireless design patent for valve index VR helmet including eye tracking

In order to reduce the load, valve adopts adjustable head band with gasket. In fact, their VR device is the heaviest on the market, about 810g. With enough batteries to maintain the endurance of the device, it will definitely make the device heavier.

However, index is also one of the most comfortable devices on the market. Valve will definitely adjust the ergonomic design of helmets before introducing the new design to the market.

The patent also mentions that the new device will include “multiple eye movement tracking schemes”, which may track the movement of each eye of the user from up to six angles to determine the point of the user’s gaze.

It is also mentioned in the patent that the device may adopt the design of built-in tracker, which means that the user does not need to track the device at a fixed point, and the device will track its movement by itself, a bit like oculus quest

2, there is no need to place embarrassing locator.

These descriptions based on the patents are only conjectures, and not all of these designs will be put on the market. But at least we can see that valve has not given up VR field and is still developing more immersive experience.

If these designs can really take shape, the market position of valve index will be improved again, but it is also the same for its high price