In the future, developers of games like pass may build the latest video services on Xbox. Spencer listed the local hardware functions of cloud games and the ability of developers to expand the game. He said that these cloud games can accommodate thousands of players at a time, and can accomplish more tasks than any local hardware.
Spencer is confident in what he’s talking about, which, for now at least, seems ambitious. This may be because cloud game is still a relatively new concept, but in a few years, these views tend to become more specific. With the follow-up of more manufacturers, the development of cloud games may become more common.